Thursday, July 10, 2014

Monument Valley Game

The Making Video

I shared this project in my 5 4 3 2 1 poster before. But back then I haven't personally played the game. I've got a chance to play the actual iPad game today. It's mind blowing to me. Although I have watched how it works in youtube video demo, personal experience as a user is still amazing.

It puts together the visual theory of facet and perspective with good colour combination to create impossible architecture as game environment. Then it also has very good interactive graphic management to allow interactive feedbacks in the game. The smaller cube in the architecture of the building can be rotate to allow player to avoid the obstacles and take alternative path to the goal.

The game uses very creative condition checking to avoid confusion of architecture control for player to navigate in the game. The twist and turn of the building reveal extensive levels challenge at the same time create surprises to the player.

Monument Valley Game UI

This gif animation explains the features of rotating the architecture element in
the game environment to create alternative path to allow player to reach
the intented destination. By rotating the pink colour cube with little circle
emboss from the surface, will then change some part of the architecture in the game.  

This game uses simplicity art style. Simple shapes, with different brightness to create the 3 dimensional environment and then became the condition of character's movement.


This ui shows the multi-dimension of the ground for characters to move from one place to another.

With the ability to rotate some part of the architecture of the building, it helps the main character to continue her journey by shifting the enemy's walking plane to a opposite dimension that it'll never block main character's way. Some times, player can also shift the plane of the architecture so that the main character can walk on the continuing path when the architecture of the building is connected in certain point of view.




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